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Monday Update #5 (Super Late)

Again i put out the update blog late im so sorry :( Please forgive me, i won't do it again i swear. So i release update 0.2.0 last saturday and have providing a huge amount of updates and changes to the game. Visually i have began messing with models and placeholders as i find the visual style of the game and what the world should look like. I implement spikes as i begin with placeable objects to purchase, ammo for all guns, refillable purchases from stores and a lot more. I fixed up the ui in every aspect. Ranged AI are implemented although damage isn't set up. Turrets have begun work but not quite where i want it at all. Skills and purchasing them where also added into the game along with towers that provide constant buffs while you stand inside of them. Im quite proud of this update as i got a lot done in the last two weeks and fully intend to continue work. As of now i don't know what will be in the next update but i will be putting focus into visually and functionally improving whats there more than adding new things as i get things to a more playable stage. After i have a decent amount of work done and improved im going to be going back and adding more things such as achievements and other smaller side things that will help improve game quality. If you test the game feel free to give me ideas to improve the games entertainment and help provide info on what should be added.


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