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Alpha?

What is alpha?  These days it has many different meanings to everyone. To us, it means an early point of production where changes happen to gameplay and functionality on the daily. At the start of alpha, there's almost nothing. In the middle of alpha, it's a shooter and at the end, a puzzle game. Many changes and a large portion of issues may and will occur as the progress of the game moves forward.

FAQ

What are we doing?

As of now, we have about fully finished the base for our game. This includes all needed features to play the game and have it function the way we wanted it to.

 

The skeleton of the game is almost close enough done for proper testing. When this happens we will allow a small amount of personally invited players to test the game and its features. After we have the skeleton at a point we like, we will allow a test version to be released for others for free.

FAQ

What is Infernal Hell?

Infernal Hell is the project name, prone to change at any time. The project itself is a tower defence game that we wanted to build for others. It is a first person tower defence that focuses on movement, skill and position. Not only does your ability to tactically place your towers and objects matter but you and what you do as an individual matters.

Price?

At this time we have yet to decide whether or not this project will be paid for, or free to play. When we decide we intend to inform you as soon as possible. No matter what we put it at, we intend to price it accordingly. We hope to provide you with a game worthy of whatever that price is.

Release

As of now we intend to release non-fully built version of our game as we progress towards a full release. From early alpha to a beta style build we hope to provide you guys with test version as we try to test out our game. These versions will be limited in terms of content, gameplay and features but will maintain core points that need testing.

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